Allow me to paint you a picture of a moment in my childhood. It was right after Christmas, 1994. I had just gotten a Sega Genesis with Sonic 2 from jolly ole Saint Nick, and I was as happy as can be. It came time, however, to purchase my second game. Off I was over at KB Toy Works, looking at all the video games behind the counter. With so many choices to go through, a decision was quite tough, and with strict parents who forbade me from playing Mortal Kombat and any of the really cool MA-13 and MA-17 titles my choices were only those that fell into the GA rating.
After getting some fresh New Hampshire air, the Bastards return for another zany episode filled with double-entendres (no thanks to Teg!).
Okay kiddies, Kinect Sports: Season Two is pretty sweet. It's definitely a great game to be playing with the hellions, er, young kids in your family. It's an awesome little set up where it puts you through the activities of the sports with multiple aspects between the sports.
It must be tough for Kim Swift. She could not have even predicted the monster she helped design over at Valve would go on to be a gaming classic. After leaving Valve she went to join Airtight Games, whose last game Dark Void was met with mediocre reviews and some disappointment. With her puzzle-loving schemes she lead her new comrades onward to create a game that treaded familiar ground, while at the same time opened up new doors into the realm of imaginative mechanics. This game would be Square Enix's Quantum Conundrum, a game that does all it can to step away from its Aperture Science brother's shadow.
It's another super-sized Podcast episode. All gaming, some tangents! Plus the Issues Guy joins in on the fun!
This fat boy just got a Kinect, and I had to get my hands on MotionSports Adrenaline. These are the types of things that I want to do in real life, but never get to because I'm a bit on the big side. I can tell you one thing: this can give your fat arse a workout!
At the Microsoft Presser Event at E3 this year a little-known title called Wreckateer from Iron Galaxy Studios took me by surprise, and my experience with it on the floors of the convention had me singing nothing but praise. However with the full-game in my possession, does Wreckateer know how to entertain its players without seeming repetitive?
MIT Game Lab and Boston Indies' first annual Festival of Indie Games has grabbed themselves a couple of well-known curators for its inaugural event.
The last thing shown during Nintendo's Press Conference was something that would bring the core and casual gamers alike together in one fun place: Nintendo Land. Composed of twelve mini-games that can be played by up to five people Nintendo Land features all the classic Nintendo characters under one roof in different styles of gameplay. At E3 I was able to go head-to-head with other players on the five mini-games being shown on the floor.
For Xbox Live Arcade trials last week there were Bellator: MMA Onslaught and Spelunky. Could be worse, but I've been wrong before...