At the Microsoft Presser Event at E3 this year a little-known title called Wreckateer from Iron Galaxy Studios took me by surprise, and my experience with it on the floors of the convention had me singing nothing but praise. However with the full-game in my possession, does Wreckateer know how to entertain its players without seeming repetitive?

In a gameplay style similar to Angry Birds and Crush the Castle, Wreckateer has players take controller of a crossbow (known here as a Ballista) and attempt to destroy castles and the goblins that reside in them. Using the Kinect you will have to aim, launch, curve, fly, explode, and even leap your weapons towards the towering buildings and taunting green freaks. As the game levels rise, so does its difficulty.

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