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With Halloween over the Bastards use up the rest of their sugar rush energy on a brand-new episode.

Goichi Suda is one of, if not, the craziest game creator out there, so when word got out that he was teaming up with Resident Evil creator Shinji Mikami gamers across the globe waited with high anticipation for the monster they were to unleash unto the consoles. What they came up with was a massive homage to the classic grindhouse films of past and present called Shadows of the Damned, not to mention a memorable anti-protagonist by the name of Garcia Fucking Hotspur.

It's been three years since people roamed the streets of Liberty City in Grand Theft Auto IV. Today the folks at Rockstar Games unleashed the next chapter in the book of GTA: Grand Theft Auto V.

When Pandalicious visits, you know tangents will be flying!!!

In 2009 Rocksteady Studios rewrote the book on how to do a proper comic book-based video game with Batman: Arkham Asylum. It was dark, demented and represented everything we could have wanted in a Caped Crusader video game. As soon as it became a hit Rocksteady Studios set out to expand the Dark Knight's world, and in the end Batman: Arkham City was what was decided. Who would've guessed that this sequel would make its predecessor look like a Joel Schumacher film (post-Falling Down, of course).

Just when you thought that there cannot possibly be another tower defense game…

The folks from GamerReaction return to the Bastard realm for show that had its share of "technical difficulties."

What can be more scary than a hillbilly threatening to kill you for eyeing his daughter wrong? How about if he shot you with a garden gnome missile?

Welcome back, Burnout series! I thought you were gone, but what has happened to thee? It seems that you have lost your awesome graphics, exchanging them for some cartoon shenanigans. Along with that the in-car to third-person view to this far-away bird's-eye view doesn't help whatsoever. However you were able to keep the crash into cars and create what seemed to be an unlimited amount of explosions.

At E3 this past year no Xbox 360 title impressed me more than Rise of Nightmares, a first-person free-roaming survival horror Kinect title. It had it all: creepy characters, smooth controls and some of the freakiest moments in gaming since Resident Evil 4. Does the full version give a shot of originality into the horror realm of gaming, or is Rise of Nightmares one Freddy short of a Krueger?