Like most of you out there I was taken aback by Techland's Dead Island when released back in 2011. Its realistic approach to the zombie genre, the weapon system, and the beauty of the world of Banoi (and the lovely
The Bastards return out of sight and behind the mic in a new B3pisode, giving thanks to the people who helped make their first live show in a long time a success. Blueonic jumps into the sad news of the
Probably one of my top of the top games to always go back to play on my Xbox has to be Codemasters' GRID. Out of all the racing games I've played this is my favorite one, and now the long
Because I am new to this series I wasn't exactly sure what to expect from Sacred Citadel, a spin-off title of the mostly-PC-based Sacred series. All I knew was SouthEnd Interactive was developing it, a company who moved me to
After a short break the Bastards have returned with some extra pizazz!
Four years. That's how long it has taken The Behemoth to bring the world BattleBlock Theater. Since revealed in 2009 fans of Castle Crashers and Alien Hominid have waited ever-so long for the developers to bring their next foray to consoles. Hell, it was even shown off at PAX East the last few years, as if it was close to being released to the masses. So now that BattleBlock Theater has finally been put out does it merit the wait, or is it a dish of doo-doo casserole with a side of butt salad?
The Boston Bastard Brigade chat with Matt Payne and Lerin O'Neil of Plantronics about the Gamecom Commander Headset at PAX East 2013. It's the top of the line headset that Plantronics has to offer for the serious gaming experience to close out the background noise at the tournaments, or to block out the stuff going on around your house.
In preparation for this week's upcoming live video stream of the Boston Bastard Brigade, King Baby Duck did a little test run of one of the segments of the show. The result: The LowDownload.
There's a term I've coined when it comes to surprisingly good things appearing out of thin air: the left-field advantage. This is when a product (in this case, a video game) comes out of nowhere, with its end result leaving you flabbergasted in the best way possible and the wanting to spread the word about it. As a gamer this has happened to me when playing such titles as Snoopy Flying Ace, Dust: An Elysian Tail, Wreckateer, and Jimmie Johnson's Anything With An Engine. I can now add more title to this list: Phantom Breaker: Battle Grounds.
With the closing of LucasArts last week a lot of people and companies lamented on the loss of one of the most influential game makers of any generation. It is fortunate, though, that there are some out there that keep its traditional point-and-click gameplay alive and feeling anew, TellTale Games being the prime example. Some companies go even further, replicating the look and feel of those classic games.