Choose Your Path Wisely In "Sorcery!"
As a young boy I loved Choose-Your-Own-Adventure books. From the escapades of young Indiana Jones to R.L. Stine's Give Yourself Goosebumps series I ate up just about every one of those stories and did all I could to earn every sort of fate possible. Sometimes my fate turned out bad, whereas a few moments I found myself coming out victorious. Unbeknownst to me back then another sort of adventure book was making waves in the UK: the four-part series Sorcery! by Steve Jackson, which not only gave you the choice of paths to take on your journey but also an RPG-styled aspect of casting spells and fighting for your life & honor. Just in time for its 30th anniversary the Sorcery! series has been revived as an iOS title.
Sorcery! is being split into four games, with title number one using the first book The Shamutanti Hills as its source. In it your warrior begins his journey to the land of Khare on a quest to become the bravest of the brave. Throughout the trip you'll come across enemy warriors, forks in the road, plagued villagers, and other beings of good or bad nature. When dealing with those who stand in your way, you can fight them off, use one of the forty-eight spells you have in your possession, or do your best to reason with them.
What makes Sorcery! interesting (the first part, at least) is how the story writes itself as you go along with a specific path. Wherever you go and whatever you choose to do, the story will write itself as whichever path you're treading. Sometimes you'll find yourself in a pickle that you don't want to be in, especially ones that only lead to the demise of your character. (The headhunters certainly come to mind.) For moments such as that you can rewind your progress to the specific part where you think things started going sour.