At E3 this past year no Xbox 360 title impressed me more than Rise of Nightmares, a first-person free-roaming survival horror Kinect title. It had it all: creepy characters, smooth controls and some of the freakiest moments in gaming since Resident Evil 4. Does the full version give a shot of originality into the horror realm of gaming, or is Rise of Nightmares one Freddy short of a Krueger?
Once in a great while there comes a game whose protagonist represents the average guy just doing the right thing to get by. Sometimes the developers get it right, whereas other times they jump the shark and make the hero too strong to symbolize a regular person's strengths. Rochard, the first game from Recoil Games, takes the everyman approach, puts it in space and gives us one hell of a ride.
This is going to be one of those not-so-easy explanations for a review, so I'll explain my opinion side-by-side with giving this game the honest review that it rightfully deserves. If you are a fan or interested in this game, stick with me for this one.
It's one thing to go into a theatrical experience and have its performers give what the audience wants. It is a far worse idea to bring in one of the biggest A-list actors out there, and underuse his talents for the vast majority of an expensively-priced production. Such is the case of The Infernal Comedy, which made its American debut at Boston's Majestic Theater.
For the past year the Kinect has been a haven for party games and exercise titles. Our favorite funny folks from Twisted Pixel, however, have decided to go against the grain, delivering the sort of video game title we've been craving for since the peripheral made its debut a couple years back. Does The Gunstringer stand toe-to-toe with some of the other vengeance-influenced mayhem in the gaming world, or is it a couple bullets short of a six-shooter?