I'm a kid of the 80s, and as one I was exposed to many great syndicated cartoons such as Stunt Dawgs, Bucky O'Hare, G.I. Joe, and Samurai Pizza Cats. When I came across Ronimo Games' Awesomenauts, that exciting feeling that I once felt when those classic shows first appeared as soon as the theme song hit and the backstory told.
Teg chats with the Taitale Studios's CEO Lead Game Developer of one of the most anticipated MMO games coming out this year.
Since PAX East 2011 I have been keeping a keen eye on Reverge Labs' Skullgirls, a 2D fighter that takes various nods from games like Guilty Gear and anime like Ikki Tousen. The final product that has appeared on Xbox Live Arcade and PSN, however, has left much to be desired.
Taking a page out of Nintendo's book, Sony has announced that many of its popular characters will square off in a fight to the finish.
There comes a time when a game not only embraces artistic integrity, it puts it front and center in the gaming experience. Titles such as Flower and Journey have done this well in the past, in which gameplay, storytelling, and visual beauty combine to create a unique experience. Newcomers Polytron Corporation (with some assistance from Trapdoor, the makers of the violently brilliant Warp) have done just that with its Xbox Live Arcade exclusive Fez, a game that not only gives nods to old-school gaming, but also successfully meshes it with new-school style.
The days of hardcore side-scrolling mass anarchy shooters appears to be upon us once again, as Boston's own Demiurge Studios has unleashed Shoot Many Robots, a game that is as insane as it will drive you to become. It's been well over a year since I went hands-on with it at PAX East 2011, so how has it fared since then?
After spending last weekend at two conventions, the Bastards reconvene for an all-new episode.