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The saying "If at first you don't succeed, try try again" doesn't really fly in the video game world. Whenever a game fails both critically and financially it usually fades into obscurity, only to be heard by the most knowledgeable of gaming advocates. Developers Reality Pump never got the memo about that, apparently, and here we are with Two Worlds II, the sequel to the failed RPG title that was filled with many bugs and complaints from gamers around the world. At first glance it would seem that Reality Pump didn't learn from their mistakes, but once you get deeper into the game you might find that Two Worlds II is quite a fun title in many cases.

After recovering from the bad case of the common cold Blueonic returns for a brand-new episode.

After trying the demo for Raskulls (and after falling off my chair from laughing too hard for the sixth time) I decided to give the full game a whirl. 800 points and four hours later I felt kind of cheated. Yes, it was filled with great laughs and silly premises, but the main gameplay left me will an unsettling sensation in my stomach.

With Blueonic knocked on his ass by a nasty cold King Baby Duck and Anvil do what it takes to conjure up a worthy show.

The thrilling conclusion to the Best of 2010 show is now upon us!

NBA Jam is one of my fondest memories of childhood. I sunk so many quarters into that machine that I swear I could've used that money to buy my own arcade cabinet. Of course when it finally was made for a home console I wasted no time buying it and playing the living hell out of my Sega Genesis. The flaming hoops, Tim Kitzrow shouting "Boomshakalaka!" when you dunk it, Big Head Mode, playing as then-President Clinton, it was -- at the time -- the best sports video game title at the time. Seventeen years and a few mediocre knockoffs later EA brought NBA Jam back to its glorious roots, revamping everything that made the original a classic; so why doesn't it impress me as it once did?

One of the highlights of this past year's PAX East was trying out the still-in development Frobot from Fugazo (a company more known for its online titles). Its blend of Wii Tanks and classic Zelda (two titles that the game's creators took heavy inspiration from) made it one downloadable title that Wii owners should've put on their must-own list. At the time there were still a couple kinks noticeable in Frobot (not reading the Wiimote in some places, aiming a bit difficult), but after playing the full version of the game it's easy to say that they not just fixed the kinks but also made Frobot one of the year's best WiiWare titles.

King Baby Duck & Anvil bring you the least holiday-filled holiday program ever!

It's a fact that the first Two Worlds bombed; even the developers admitted that during this past year's PAX East. (Their words to Blueonic & I went something like, "They liked it in Germany.") With heavy RPG competition from the likes of Square-Enix and 2K Games (not to mention the multiple bugs in the actual game) the original title was pushed from the wayside, and nearly forgotten by gamers and critics alike. As the saying goes, "If at first you don't succeed, try try again," and the folks at Reality Pump, TopWare Interactive and SouthPeak Entertainment went back to the drawing board to figure out how to redo the series. With the release of Two Worlds II near the horizon it's safe to say that they've went above and beyond to create one eye-catching RPG.