The gaming world of Spider-Man has had its ups and downs, and to be blunt it's always been more on the downslope side of things. In fact the last great Spider-Man video game I can remember was the (albeit) short one that came out for PlayStation, N64 and PC back in 2000, though this can be up for debate. Last year, however, the folks at Marvel and Activision decided to take the game to a far greater level, giving players not just the chance to play as America's favorite web-slinger but also three other versions of him. Unfortunately while spending so much time prepping the worlds of Spider-Man: Shattered Dimensions they forgot to fix some issues that keep the game from being as great as it should've been.
I went to work recently thinking that nothing could be any different. I was wrong, and while at work I was told to do the camerawork for the speaker that was coming in. I have sat through a lot of these in my time for my media service work, and none of them effected me as much as this guy did. His name is Omekongo Dibinga, and that's not even his full name (that's just what could fit on his license)!
It's a risk adapting a classic Greek tragedy into a modern-day society; even more so if you transform it into a rock opera. Yet here we are with Prometheus Bound, the latest production from the American Repertory Theater that takes (presumably) Aeschylus's first part of the Prometheus Trilogy, translated by Steven Sater (Spring Awakening) and adding lyrics that play on to the tragedy as if it happened today in some ways. Insert a rocking musical backing composed by none other than Serj Tankian (System of a Down), and what do you get? Quite possibly the first great new musical of the decade.
Literally at the center of PAX East showroom was Turtle Beach, one of the top headset companies in the world. Throughout the weekend the company was holding tournaments with the fellow con-goers, giving out prizes that included some of their high-profile products, including their crown jewel known as the PX5.
On hand at PAX East this past weekend was Bostonian developer Demiurge Studios, who in the past has worked closely with such companies as Harmonix, Gearbox Software and BioWare. Their pride and joy at the convention, Shoot Many Robots, is just what the name implies: many guns, many robots and lots of trigger-happy chaos. It also pays heavy homage to classic side-scrollers that are near and dear to many gamers' hearts.