There are interesting platformers, and there are some not-so-interesting platformers. However once in awhile there's the Schrödinger platformer, and while it hovers somewhere in-between the two extremes, it leans a little more on the dead side. Schrödinger's Cat is that game. It's
King Baby Duck attends a great little gaming event at Microsoft's New England Research & Development Building, as he chats with some up-and-coming developers about how they plan to change the video game landscape. First Will Wolff & Will Jobst of
Catlateral Damage is a strange game. In fact it's almost not really a game at all, but rather an anger management therapy software in kitty form. And I suppose one couldn't ask for more. Catlateral Damage is a first-person perspective game where
Originally released as doujinshi visual novel back in 2003, Higurashi was successful enough that it reached acclaimed status, getting several enhanced ports and an anime adaptation. While only the anime managed to make it to the West, that all finally
Gather up the catnip and shoestrings, because No Borders No Race is about to get catty! King Baby Duck welcomes Fire Hose Games' Eitan Glinert to chat about their new game Catlateral Damage, where you play as a cat knocking
Not a Hero kind of came out of nowhere for me. Once I caught wind of it through various sites and the Sup' Holmes interview with the developer last year, I've anticipated it ever since. And now it's finally here. Not
It's not everyday that a visual novel comes along that strays off a beaten path typically associated with only a specific presentation. The Reject Demon Toko, much like its title suggests, marches to the beat of its own bass and strums
King Baby Duck welcomes to the show Antagonist producer Anders Hillestad, who is working on a new third-person survival horror game called Through the Woods (which you can help become a reality by donating to their Kickstarter here). A gorgeous game
With the level of interest in visual novels in the West increasing, some Western developers have sought to answer that demand by making their own. The Way We All Go is such a game. Using many familiar elements of the
A lesson on how to get games made right pops up after another successful Kickstarter from an industry veteran, showcasing why some AAA companies are doing it all wrong. King Baby Duck then sits down with Michael "Garoad" Kelly of Sukeban