
It must be tough for Kim Swift. She could not have even predicted the monster she helped design over at Valve would go on to be a gaming classic. After leaving Valve she went to join Airtight Games, whose last game Dark Void was met with mediocre reviews and some disappointment. With her puzzle-loving schemes she lead her new comrades onward to create a game that treaded familiar ground, while at the same time opened up new doors into the realm of imaginative mechanics. This game would be Square Enix's Quantum Conundrum, a game that does all it can to step away from its Aperture Science brother's shadow.