Home2012August (Page 2)

August 2012

How do the Bastards celebrate their 150th show? Simple: by inviting one of their favorite badass drummers to join in on the shenanigans!

Thanks to King Baby Duck, I probably got the best birthday present I've had in the longest time. System of a Down has been a band that I've wanted to see for the longest time, but since they went on an "indefinite hiatus" I never thought I would've been able to see them live in person.

Union general William Tecumseh Sherman once said, "War is Hell." Gamers who have spent countless hours on any Call of Duty or Battlefield, however, would think that it's all guns and glory. Perhaps it is time that a game came around to slap these gamers out of their bullet-riddled fantasies and into the harsh realities of serving in the military. That time has come, and it has been presented in 2K Games' Spec Ops: The Line.

Allow me to paint you a picture of a moment in my childhood. It was right after Christmas, 1994. I had just gotten a Sega Genesis with Sonic 2 from jolly ole Saint Nick, and I was as happy as can be. It came time, however, to purchase my second game. Off I was over at KB Toy Works, looking at all the video games behind the counter. With so many choices to go through, a decision was quite tough, and with strict parents who forbade me from playing Mortal Kombat and any of the really cool MA-13 and MA-17 titles my choices were only those that fell into the GA rating.

After getting some fresh New Hampshire air, the Bastards return for another zany episode filled with double-entendres (no thanks to Teg!).

Okay kiddies, Kinect Sports: Season Two is pretty sweet. It's definitely a great game to be playing with the hellions, er, young kids in your family. It's an awesome little set up where it puts you through the activities of the sports with multiple aspects between the sports.

It must be tough for Kim Swift. She could not have even predicted the monster she helped design over at Valve would go on to be a gaming classic. After leaving Valve she went to join Airtight Games, whose last game Dark Void was met with mediocre reviews and some disappointment. With her puzzle-loving schemes she lead her new comrades onward to create a game that treaded familiar ground, while at the same time opened up new doors into the realm of imaginative mechanics. This game would be Square Enix's Quantum Conundrum, a game that does all it can to step away from its Aperture Science brother's shadow.