PC

GAME REVIEW | "We Are Chicago," And We Are A Broken Game

It's nice to see other developers taking up the mantle of attempting to deliver a cinematic and interactive narrative-driven experience....

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GAME REVIEW | Super Crude Puzzle Platforming From A "Super Rude Bear"

There are plenty of puzzle-platformers out there, but there's only a small handful that use death as a mechanic to...

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GAME REVIEW | Spirit of "Advance Wars" Lives On In "Tiny Metal"

It's been a long time since the last Advance Wars game came out, and fans were wondering when -- if...

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GAME REVIEW | "Phantom Breaker" Overdrives to the Switch Flawlessly

Three years after I covered the PS4 and PlayStation Vita versions of Phantom Breaker: Battle Grounds, the game has made...

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GAME REVIEW | Diving Into A Bullet Hell Fantasy In "Sine Mora"

The bullet hell genre of video games can be an easy thing to mess up. Sometimes you'll have too much...

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GAME REVIEW | Getting Lost in the Hyper Pixel World of "Songbringer"

There are plenty of Zelda clones out there to choose from, but few are done in an ultra-pixelated art style...

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GAME REVIEW | Technical Issues Can't Pardon Design Sins In "Absolver"

Absolver at first glance sounds like an interesting game. Play as an unknown avatar character of your own making, and go...

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GAME REVIEW | Gust Drops the Ball on Progress in "Nights of Azure" Sequel

When a game gets a sequel, one would think that it would get improvements over he first. After all when the first...

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GAME REVIEW | Finding Friends & Fiends In The "Midnight Shadows"

It's been about a year since the original Yomawari hit the Vita and PC. Now its followup Shin Yomawari has finally arrived...

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GAME REVIEW | Casting and Crafting Spells In "Mages of Mystralia"

There once was a game called Magicka, where you could mix different spells together to produce all kinds of neat...

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